spider logo

 

[ Download Resume ]

 

 

- Please see link below to download and view my full resume in PDF format. -

I enjoy my job as a digital compositor because it involves so many creative elements: 
movies, computers, photography, art and sometimes music. I feel fortunate that I get paid to do something that I love to do, and this makes the long hours during production seem much easier.

My talents include an artistic eye combined with technical skills to produce photo-realistic imagery.  I am knowledgeable of the digital pipeline, and I am proficient with high-end software such as Nuke, Fusion, After Effects, Maya, and Flame. I am also proficient with Unreal Engine.

My educational background includes the attainment of a master's degree in visual effects and animation, with a specific focus on digital compositing. While this academic foundation laid the groundwork for my career, the lion's share of my expertise has been cultivated through years of hands-on experience in both commercial and feature-film production.

Visual Effects Society Member (since 2010)

Memberships and Awards

Academy Awards
The Creator (Nominated 2024)
Avatar: The Way of Water (2023)
Wakanda Forever (Nominated 2023)
Hugo (2012)
The Curious Case of Benjamin Button (2008)

Emmy Award
The Orville (Nominated - 2019)
Gotham (2017)

VES Awards
The Creator (2024)
Avatar: The Way of Water (2023)
Hugo (2012)
The Curious Case of Benjamin Button (2008)


Education


Academy of Art University
San Francisco, CA
MFA in Visual Effects and Animation

University of Minnesota
Minneapolis, MN
BS in Environmental Architecture

Skills and Specialties

Working efficiently with tight deadlines and an eye for detail.
Final color grading.
Difficult blue/green-screen keys.
Look-development/Creating looks and show tools.
Creating gizmos and pipeline templates.
Extensive use of Nuke’s 3D tools.
Digital makeup and beauty work.
AI assisted "vubbin" and beauty work.
Deep-compositing.
S3D (Stereo 3D Compositing)
Crowd replication.
Day-for-night / Dry for Wet.
2-1/2D environments with layered matte paintings.
Set extensions/Animating stills.
Practical element integration.
Warping/Morphing.
Multi-pass character integration.
ST maps.
2D, 3D and Planar Tracking.
Miniature integration.
Plate stitching.
Rig/Actor removal and plate cleanup.
Nuke particles. (i.e. dust, rain, snow, ice crystals)
Lighting with Arnold and V-Ray. (Katana and Maya)
Created department workflow PDF’s and WIKI pages.


titlenone